Interactive audiovisual art installation
Elementary is an interactive audiovisual installation that merges the physical and virtual realms, embodying concepts of elemental forces and fundamental simplicity. Positioned within an urban environment, it presents an entity simultaneously originating from an autonomous digital reality, yet behaving organically due to advanced technological means and algorithmic processes.
At its core, Elementary visualizes the phenomenon of a "time glitch." Technically, two independent liquid states are generated simultaneously, although only one remains visible until an unpredictable switch occurs. Since one simulation begins slightly later, observers witness a temporal anomaly—a glitch—where two real-time systems, each moving independently, momentarily intersect.
Elementary intentionally blurs the boundary between reality and the digital world. The installation's transparency is illusory, a digitized representation rather than actual clarity. Its dynamics, derived from real-time generative graphics, appear lifelike and organic, yet everything perceived is fundamentally numerical. Both sound and visuals are products of procedural computation, highlighting the installation's fully digital essence. Nonetheless, participants, asserting their belonging to the tangible "real world," can interact meaningfully with this digital dimension.
In its cubic iteration, Elementary engages two participants simultaneously. These individuals function as dual forces within the physics of a singular digital system. Only through specific mutual interaction can participants radically transform the scale and physical laws governing the internal environment of the installation. This dual participation underscores the delicate balance between control and unpredictability, amplifying the experience of interacting with digital matter in tangible space.
Equipment: 2x LED or projection screen about 4x4m, 2x body tracking sensors, 2x video cameras, PC, 4 x sound speakers
Software: Touchdesigner, Supercollider